Godot | A Developer's Perspective on the Good and the Bad - Qpidi
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  • Writer's pictureStrofl

Godot | A Developer's Perspective on the Good and the Bad - Qpidi

A developer recently shared their experience using the Godot game engine while creating a commercial video game. Here's a straightforward look at what they found to be the good and bad sides of Godot.



The Good Sides of Godot

There are many good aspects of godot at we are talking about these 3 spesific ones Free and Community-Driven, Lightweight and Easy to Use, Great for Quick Prototyping.


Free and Community-Driven

Godot is free and open-source, which means anyone can use it without paying a dime. The developer appreciated the strong community support, where lots of people contribute to improving the engine.


Lightweight and Easy to Use

Godot doesn't take up much space on your computer, and it works well on most systems. The developer found it user-friendly, especially for setting up game scenes and organizing different parts of a game.


Great for Quick Prototyping

The developer highlighted Godot's strength in quickly turning ideas into working prototypes. They noted that it's not just good for rough drafts but also for polishing up a game into a finished product.


The Bad Sides of Godot,

There are many good aspects of godot but there is some bad sides as well. We are talking about 2 spesific ones Encountering Broken Features, Occasional Surprises in Development.


Encountering Broken Features

The developer faced some issues with broken or incomplete features in Godot. This is partly because Godot is always being updated and improved, but it can be frustrating to find a feature that doesn't work as expected.


Occasional Surprises in Development

Sometimes, the developer stumbled upon features that weren't fully tested or documented, leading to unexpected roadblocks in the development process.


Overall Thoughts

Despite these challenges, the developer remains enthusiastic about Godot. They appreciate its advantages and seem willing to navigate its occasional drawbacks.


In conclusion, this developer's experience with Godot highlights its accessibility, community support, and efficiency in game development, balanced with some challenges due to its evolving nature.

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