Cube World | What Went Wrong? - Qpidi
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Cube World | What Went Wrong? - Qpidi

Cube World promised to be an innovative action RPG with its voxel-based, procedurally generated world. Fans were initially captivated by its potential, eagerly diving into the alpha release. However, what followed was a series of unexpected turns and silence that left many wondering at Cube World, what went wrong?


Cube World
Cube World

This article explores the journey of Cube World, from its promising start to the controversies and disappointments that led to its decline. We'll uncover the key reasons behind its failure, providing insights into the challenges faced by the game and its developer.


What is Cube World?

Cube World was a voxel-based, procedurally generated action RPG that captivated many gamers. Its dynamic world, where players could explore, fight voxel creatures, complete quests, and improve their characters through leveling up and skill enhancements, showcased a promising blend of creativity and gameplay depth.


What Went Wrong at Cube World?

Cube World's journey from a highly anticipated alpha release to a project mired in controversy and disappointment is a tale of high hopes dashed by a series of missteps. Initially released in alpha in 2013, the game showed great potential, only for its development to hit a prolonged period of silence. Six years of near radio silence from the developer, Wollay, culminated in a release that left many players confused and disappointed.


The game suffered from significant changes that were not communicated to its fan base, including a controversial progression system overhaul and the implementation of a region-lock system for equipment, which detracted from the player experience. Despite a brief resurgence in activity with the announcement of Cube World Omega, the project has struggled to regain the trust of its community.


Key Points Why It Became a Failure

  • Prolonged Development Silence: After the alpha's promising start, Cube World went through six years of near-total silence from the developer, with little to no updates or communication with the community.

  • Controversial Changes: Significant changes were made to the game's core mechanics, including the removal of XP and skill trees in favor of an artifact-based progression system. These changes were poorly received and not well communicated.

  • Region Lock System: The introduction of a region-lock system for gear effectively made items players worked hard to obtain useless upon entering new areas, leading to frustration and disappointment.

  • Lack of Updates: Following its full release, Cube World received no significant updates or fixes, leaving many of its issues unaddressed and causing the community to feel abandoned.

  • Communication Issues: The developer's struggle with personal issues, including depression and anxiety, contributed to the lack of communication and transparency with the community, further eroding trust.


Cube World serves as a cautionary tale of how not to manage a game's development and community engagement. Despite its initial potential, a combination of mismanagement, poor communication, and controversial design choices led to its downfall. The tale of Cube World is a reminder of the importance of maintaining open lines of communication with a game's community and the risks of making significant changes to a game's core mechanics without adequate player feedback.

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